/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package deatax.game;



/**
 * A currency is a commodity that increases/decreases during the game, and is spent
 * in order to create various things
 * 
 * Example: minerals/gold/vespene/wood in starcraft/warcraft
 * @author pson
 */
public class Currency extends GameObject {

    /**
     * A currency will never be less than 0 from player interaction.
     * It will only fall below 0 due to automatic interaction, such as taxes.
     * This is the min for automatic interaction. Must be equal or less than 0.
     */
    protected int min;
    /**
     * The maximum amount of this currency that can be accrued.
     */
    protected int max;
    
    public Currency(String name, int weight, double value) {
        super(name, weight, value);
    }
    
    
}
